Index

Symbols | A | B | C | D | E | F | G | H | I | J | L | M | P | R | S | U | V | W | Y

Symbols

256 sprites
example

A

add() (gameduino.prep.ImageRAM method)
addsprites() (gameduino.prep.ImageRAM method)
asteroids
demo

B

ball
demo
BG_COLOR
example
register
binbe
binle
bitmap
example

C

chessboard
demo
CLOCK
register
coll() (gameduino.remote.Gameduino method)
(gameduino.sim.Gameduino method)
COLLISION
RAM
collision detection
example
COMM
RAM

D

demo
asteroids
ball
chessboard
voice synthesis
dump() (gameduino.remote.Gameduino method)
(gameduino.sim.Gameduino method)
(in module gameduino.prep)

E

encode() (in module gameduino.prep)
example
256 sprites
BG_COLOR
JK collision detection
MIDI playback
RANDOM
SCROLL_X, [1]
SCROLL_Y
bitmap
collision detection
pin 2
rotate
sample playback
screenshot
scroll
split-screen scroll

F

fill() (gameduino.remote.Gameduino method)
(gameduino.sim.Gameduino method)
FLASH
register
Forth
FRAME
register

G

Gameduino (class in gameduino.remote)
(class in gameduino.sim)
gameduino.prep (module)
gameduino.remote (module)
gameduino.sim (module)
GD::ascii (C++ function)
GD::begin (C++ function)
GD::copy (C++ function)
GD::fill (C++ function)
GD::microcode (C++ function)
GD::putstr (C++ function)
GD::rd (C++ function)
GD::rd16 (C++ function)
GD::setpal (C++ function)
GD::sprite (C++ function)
GD::sprite2x2 (C++ function)
GD::voice (C++ function)
GD::waitvblank (C++ function)
GD::wr (C++ function)
GD::wr16 (C++ function)
getpal() (in module gameduino.prep)
gforth

H

helloworld

I

ICAP
register
IDENT
register
im() (gameduino.sim.Gameduino method)
ImageRAM (class in gameduino.prep)
IOMODE
register

J

J1_CODE
RAM
J1_RESET
register
JK collision detection
example
JK_MODE
register

L

lst

M

memory() (gameduino.remote.Gameduino method)
(gameduino.sim.Gameduino method)
microcode() (gameduino.remote.Gameduino method)
(gameduino.sim.Gameduino method)
MIDI playback
example

P

P2
register
PALETTE16A
RAM
PALETTE16B
RAM
PALETTE4A
RAM
PALETTE4B
RAM
palettize() (in module gameduino.prep)
pin 2
example
PlotterClass::begin (C++ function)
PlotterClass::line (C++ function)
PlotterClass::show (C++ function)
putstr() (gameduino.remote.Gameduino method)
(gameduino.sim.Gameduino method)

R

RAM
COLLISION
COMM
J1_CODE
PALETTE16A
PALETTE16B
PALETTE4A
PALETTE4B
RAM_CHR
RAM_PAL
RAM_PIC
RAM_SPR
RAM_SPRIMG
RAM_SPRPAL
SCREENSHOT
VOICES
RAM_CHR
RAM
RAM_PAL
RAM
RAM_PIC
RAM
RAM_SPR
RAM
RAM_SPRIMG
RAM
RAM_SPRPAL
RAM
RANDOM
example
register
rd() (gameduino.remote.Gameduino method)
(gameduino.sim.Gameduino method)
rdstr() (gameduino.remote.Gameduino method)
(gameduino.sim.Gameduino method)
register
BG_COLOR
CLOCK
FLASH
FRAME
ICAP
IDENT
IOMODE
J1_RESET
JK_MODE
P2
RANDOM
REV
SAMPLE_L
SAMPLE_R
SCREENSHOT_Y
SCROLL_X, [1]
SPR_DISABLE
SPR_PAGE
VBLANK
YLINE
REV
register
RGB (C function)
rotate
example

S

sample playback
example
SAMPLE_L
register
SAMPLE_R
register
SCREENSHOT
RAM
screenshot
example
SCREENSHOT_Y
register
scroll
example
SCROLL_X
example, [1]
register, [1]
SCROLL_Y
example
silence() (gameduino.remote.Gameduino method)
(gameduino.sim.Gameduino method)
spectrum() (in module gameduino.prep)
split-screen scroll
example
SPR_DISABLE
register
SPR_PAGE
register
sprite() (gameduino.remote.Gameduino method)
(gameduino.sim.Gameduino method)
Stacks

U

used() (gameduino.prep.ImageRAM method)

V

VBLANK
register
voice synthesis
demo
voice() (gameduino.remote.Gameduino method)
(gameduino.sim.Gameduino method)
VOICES
RAM

W

wr() (gameduino.remote.Gameduino method)
(gameduino.sim.Gameduino method)
wr16() (gameduino.remote.Gameduino method)
(gameduino.sim.Gameduino method)
wr32() (gameduino.remote.Gameduino method)
(gameduino.sim.Gameduino method)
writewave() (gameduino.sim.Gameduino method)

Y

YLINE
register